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The World Nomad Games started in 2014, 2016, 2018 and it is held every 2 years on the shores of Lake Issy-Kul, in Cholpon-Ata town, which is the main resort area of Issyk-Kul Lake, initiated by Kyrgyz Republic government to promote nomad people culture and tradition.
Kyrgyzstan government hand overed the next World Nomad Game 2022 to Turkey and it took place in Astana, Kazakhstan 2024. The 6th World Nomad Games is returning to Kyrgyzstan in 2025. It is planned for beginning of September 2025 and it became the most must participate in world wide popular nomad’s people festival.
THE FIRST “WORLD NOMAD GAMES”
XX century presented many sport megabrands to the world such as Olympic Games(IOC), the FIFA World Cup (FIFA), Stenli’s Cup (NHL), fights for the World Championship in boxing (WBC) and others. Actually all important sport events have been developed in last century, but world demands new shows.
“World Nomad Games” is differ from traditional sport events by the following:
WORLD NOMAD GAMES:
KUROSH – Team consists of 4 persons: 2 sportsmen over 18 years, 2 coaches. Competitions is divided by weight categories.
ER ENISH – Team composition – 4person: 1 coach and 3 sportsmen over 18 years, each representing the following weight categories: till 75 kg, till 90 kg and over 90 kg. Games are helped by a circular system. Participants should be wearing belts and head scarfs of different color. Flawless victory gives 3 points. Win by points give 1 point. Loss give 0 points. Loosing 2 times gets out of tournament.
KOK-BORU – Each team consists of 17 people: 12 sportsmen over 18 years, 1 head, 1 coach, 3 grooms. Winner gets 2 points, looser – 0 points. If game is tied, each team gets 1 point. A team which throws more number of goat bodies to the special cauldron – wins. Rules of “Kok-Boru” game were set by International “Kok-Boru” Federation. Each game lasts 60 minutes (3 times by 20 minutes). Places of teams are defined depending in gathered points. If teams have the same amount of points, advantage will be given to team which won the exact game of these teams. If this internal game was tied, than winner is determined by the following criteria:
Teams will be divided into 2 groups. Winner of group meets with team which has taken the second place in its own group. Winners of semi-finals play in grand finals to determine the champion; losers play for the third place.
ORDO – It Is necessary, that each team has 7 tomboys, 68 pieces of alchiks (small bone part from goat or sheep’s legs) and numbers imprinted on sportswear. The flawless victory implies knocking – out of all alchiks including khan alchik. Team who knocks-out the most number of alchiks within game is a winner. If one side knocked-out all the alchiks, the other side has to do the same. Otherwise first side gets flawless victory. If the quantity of gathered points is equal, the winner will be revealed by the result of an internal game. If that game is tied, then all the knocked-out alchiks throughout all games are counted.
One game lasts up to 2 hours. Worn spot of tomboy’s bottom side should not exceed 15 mm. The usage of self-made items as tomboy are forbidden.
TOGUZ KORGOOL – Team consists of 8 people: 4 men, 4 women over 18 years. Games are held by a circular system. Each player is granted 1 and half hour per game. Winner gets 1 point, loser- 0 points, tie-0,5 points. Who gets the most number of points is equal, the winner will be revealed by the result of an internal game. If that game is tied, then the earliest win through all games defines the winner.
AT CHABYSH – “Horse Racing”. Team consists of 3 people: 2 jockeys over 14 years and 1 coach. Horses up to 3 years of any breed can participate in the race. Races are held at different distances.
KYS KUUMAI – “Girl chasing”. It is an equestrian traditional sport among Nomad peoples. It exhibits elements of horse racing but is often referred to as a “kissing game”. A young man on horseback waits at a starting line. A young woman, also mounted, starts her horse galloping from a given distance behind the young man. When the young woman passes the young man, he may start his horse galloping. The two race towards a finish line some distance ahead. If the young man is able to catch up to the young woman before they reach the finish line, he may reach out to her and steal a kiss, which constitutes victory. However, if the young man has not caught up to the young woman by the time they reach the finish line, the young woman turns around and chases the young man back to the starting line. If she is in range of the young man, she may use her whip to beat him, which signifies a victory for her which is shame for man.